Orchestration graphs are a type of [[Educational modelling language|educational modelling language]] that brings together ideas from the [[Learning sciences|learning sciences]] and supports their translation into real scalable practice. It was created by [[Pierre Dillenbourg]] at EPFL.
## Orchestration engine
An orchestration engine, is responsible for the operation and facilitation of the [[Learning design|learning design]] which was expressed through an orchestration graph. [[FROG|FROG (fabricating and running orchestration graphs)]] is the only one that exists (to my knowledge, as of date 22/9/2025).
## Summary
In the book for orchestration graphs, it is divided into 42 points which I will summarise as follows (in the future).
1. Horizontal axis
2. Vertical axis
3. Topology
4. Activities
5. Edges
6. Skills and competencies
7. Control structures
8. Parallelism
9. Preparation edges
10. Set edges
11. Translation edges
12. Generalisation edges
13. Workflows
14. Aggregation operators
15. Distribution operators
16. Social operators
17. Social distance criteria
18. Back-office operators
19. Patterns of operators
20. Learner states
21. The states library
22. States transitions
23. Matrix entropy
24. Matrix utopy
25. Edge elasticity
26. Operators and matrices
27. Theory plug-ins
28. Cognitive diagnosis
29. Behavioural abstractions
30. Diagnosis entropy
31. The diagnosis axis
32. The modelling cube
33. Multidimensional predictions
34. Scope and space
35. The constraints library
36. The economy of evolution
37. Graph adaptations
38. Graph repairs
39. Self-improving systems
40. Participatory graphs
41. Orchestration load
42. Classroom utility